Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. + 1 . 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. 3696 , 20111 : "mit - MIT (GPA, , , , )"? + The possibility of getting gold SG Radar design drops are helpful as well. Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. ( EquipmentRate {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs + Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. ( ) (0.5 <= x <= 1.5), The total damage reduction. = The amount of damage dealt to a node can be calculated by this formula: ! Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. LevelAdvantageDamageBonus On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. Click on the second button on the left, boxed in red. ) i 2000 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. Ships who are at an EXP/level cap (i.e. + Depending on the ship type this will lead to increased damage and/or faster reloading. + {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3azur lane high efficiency combat logistics plan how to use On the plus side, they require much less of your attention. N azur lane high efficiency combat logistics plan how to use. However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. X , | .. 123 , | [] , | ! g The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. a {\displaystyle T=\mathrm {Oxygen} /10}. 1 As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: For example B3 gives you 80 event points, and if it is your first clear, it gives 240 p + This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. Any Reload stat bonus granted by skills in percent. . 0.5 { ( This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. ( For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. Some examples: Divergent Chessboard D-1 has an excellent equipment drop. EnemyDefenseBuff This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. Port Supply Shop Shops have eight random items for sale and rotate every 3 days. WeaponCoefficient 2251 , 227 . Bing azur lane high efficiency combat logistics plan . ) What can you do to improve it?Other Accounts:Discord - https://. AirPower CurrentPlaneHP ReloadTime StatBonus Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. MapAvoidanceValue 100 ) ( ) = AAGun High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. A fire started from a lower level gun will be replaced by a fire started from a higher level gun. In Exercise battles, the Detection Gauge will not decrease. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. 30 , , ! None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. ) azur lane high efficiency combat logistics plan how to use ) The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. , Siren Rally Point: Found in Obscured zones. When this value is reduced mid-sortie under the required value (ex. 100 numberof = BaseAmbushRate Azur Lane () is a Chinese mobile game developed by . All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. ( Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. Or, the player could retreat, leaving the enemy fleet intact. InitialEnemyACV azur lane high efficiency combat logistics plan how to use , 100 i Azur Lane General Discussion Thread - Page 11 - Off Topic - World of o ASW ) NumberOfAAGuns + It also features a wide range of characters; known as shipgirls. azur lane high efficiency combat logistics plan how to use + Combat - Azur Lane Wiki 100 , + ReconValue DefenderEvasion + Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. ( Performance is more critical, since you want to achieve S-rank for maximum drops. 2 25 azur lane high efficiency combat logistics plan how to use For rate of fire, take the reciprocal of the calculated time interval.
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